@startuml
sprite $local_mall [48x48/16] {
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}


!define MATERIAL_LOCAL_MALL(_alias) ENTITY(rectangle,black,local_mall,_alias,MATERIAL LOCAL_MALL)
!define MATERIAL_LOCAL_MALL(_alias, _label) ENTITY(rectangle,black,local_mall,_label, _alias,MATERIAL LOCAL_MALL)
!define MATERIAL_LOCAL_MALL(_alias, _label, _shape) ENTITY(_shape,black,local_mall,_label, _alias,MATERIAL LOCAL_MALL)
!define MATERIAL_LOCAL_MALL(_alias, _label, _shape, _color) ENTITY(_shape,_color,local_mall,_label, _alias,MATERIAL LOCAL_MALL)
skinparam folderBackgroundColor<<MATERIAL LOCAL_MALL>> White
@enduml